Haunted Pound 2009: What'chu Want, Dog?

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Haunted Pound 2009: What'chu Want, Dog?

Postby NikkyVix » Thu Oct 01, 2009 6:54 pm

It's closing in on that time again!

Many of our older denizens will remember last year's Haunted Fortress event, held Halloween night. It involved converting two of our servers to use maplists and mods geared towards the then-new Zombie Fortress SourceMOD plug-in for TF2. Much fun was had (and hilarious videos made). Well, the occasion approaches us again!

We on the staff have our own intentions of what we'd like to put together for this Halloween. What I'd like to hear is what you, our sparky li'l zerglings, would be fun events, mods, or ideas to propose for the hallows weekend. Are there maps or specific mods you played on other servers which you would like us to consider using? How about other games, like the ever-popular Left 4 Dead? Please drop a comment with your ideas in the comments section of this post, or in the following places:

Our TheFurryPound.org website post:
Right over Here!

Our Steam Communities announcement:
It's over There!

We want this input to be open to as many people as possible. As the time draws near, you'll hear more info on its development.

- Voop Out
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Re: Haunted Pound 2009: What'chu Want, Dog?

Postby Nocturnefoxx » Fri Oct 02, 2009 11:09 am

I'd love to see ZF return to a server for the season, though I thought the reason it got removed was because it was crashing the servers?

A L4D server/event would also be awesome. I don't often get a chance to play L4D with TFP folks, so I'd be all for it.
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Re: Haunted Pound 2009: What'chu Want, Dog?

Postby Pathia » Fri Oct 02, 2009 12:15 pm

Nocturnefoxx wrote:I'd love to see ZF return to a server for the season, though I thought the reason it got removed was because it was crashing the servers?

A L4D server/event would also be awesome. I don't often get a chance to play L4D with TFP folks, so I'd be all for it.



Problem with L4D is that it is 8player max, there are hacks, but they ruin the game fairly quickly beyond a few extra folks.


ZF has been patched by other users since last year and we're working on ways to keep it a bit more stable *fingers crossed* :)
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Re: Haunted Pound 2009: What'chu Want, Dog?

Postby Makaze » Fri Oct 02, 2009 7:43 pm

NikkyVix wrote:It's closing in on that time again!

Many of our older denizens will remember last year's Haunted Fortress event, held Halloween night. It involved converting two of our servers to use maplists and mods geared towards the then-new Zombie Fortress SourceMOD plug-in for TF2. Much fun was had (and hilarious videos made). Well, the occasion approaches us again!

We on the staff have our own intentions of what we'd like to put together for this Halloween. What I'd like to hear is what you, our sparky li'l zerglings, would be fun events, mods, or ideas to propose for the hallows weekend. Are there maps or specific mods you played on other servers which you would like us to consider using? How about other games, like the ever-popular Left 4 Dead? Please drop a comment with your ideas in the comments section of this post, or in the following places:

Our TheFurryPound.org website post:
Right over Here!

Our Steam Communities announcement:
It's over There!

We want this input to be open to as many people as possible. As the time draws near, you'll hear more info on its development.

- Voop Out



I'd suggest Zombie Master, fun, easily accessed and well not to serious. I'm sure there's been an update or two yes?
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Re: Haunted Pound 2009: What'chu Want, Dog?

Postby SilverWolf » Sat Oct 03, 2009 6:01 am

Zombie Master stopped on 1.2.1 and released the code, thus mods like Zombie Master Black Edition pop out (ZMBE is a harder version of ZM)

Another game/mod would be the Obsidian Conflict co-op mod, I remember a CSS map being used as a halloween special map, should be floating around on the Obisidan Conflict forums.
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Re: Haunted Pound 2009: What'chu Want, Dog?

Postby Ayeaka » Sat Oct 03, 2009 1:19 pm

I'm pretty-much out unless it's something l4d, TF2, or G-mod related, soooo....
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Re: Haunted Pound 2009: What'chu Want, Dog?

Postby Makaze » Sat Oct 03, 2009 1:39 pm

SilverWolf wrote:Zombie Master stopped on 1.2.1 and released the code, thus mods like Zombie Master Black Edition pop out (ZMBE is a harder version of ZM)

Another game/mod would be the Obsidian Conflict co-op mod, I remember a CSS map being used as a halloween special map, should be floating around on the Obisidan Conflict forums.



What does that need? just a HL2 engine? Or would I need CS:Source?
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Re: Haunted Pound 2009: What'chu Want, Dog?

Postby SilverWolf » Sat Oct 03, 2009 2:06 pm

Makaze wrote:
SilverWolf wrote:Zombie Master stopped on 1.2.1 and released the code, thus mods like Zombie Master Black Edition pop out (ZMBE is a harder version of ZM)

Another game/mod would be the Obsidian Conflict co-op mod, I remember a CSS map being used as a halloween special map, should be floating around on the Obisidan Conflict forums.



What does that need? just a HL2 engine? Or would I need CS:Source?


Well, it works like G-Mod, to play CSS maps you would need CS:S, but, like Synergy, you would mainly need HL2 or it's episode(s)
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Re: Haunted Pound 2009: What'chu Want, Dog?

Postby Mr. Munchlax » Sat Oct 03, 2009 5:20 pm

Personally, 1.2.0 Ruined ZM for me.

Took them over a year to finally get it out and it ended up being total crap. :/
Though that's just my opinion and I have other, more personal reasons for disliking the mod as well.
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Re: Haunted Pound 2009: What'chu Want, Dog?

Postby SilverWolf » Sat Oct 03, 2009 8:50 pm

Well I'm not really upset about Zombie Master (even when I stopped playing it), though it was probably the weird custom maps that made it's downfall, and it's "main" community.

Also, I can't really see G-Mod being used for an event like this, unless it's something...interesting...
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